Searched refs:fUseUnicode (Results 1 – 6 of 6) sorted by relevance
322 if (data->fUseUnicode && !IsClipboardFormatAvailable(CF_UNICODETEXT)) { in winClipboardFlushXEvents()339 else if (!data->fUseUnicode && !IsClipboardFormatAvailable(CF_TEXT)) { in winClipboardFlushXEvents()361 if (data->fUseUnicode) { in winClipboardFlushXEvents()380 if (data->fUseUnicode) { in winClipboardFlushXEvents()410 if (data->fUseUnicode) { in winClipboardFlushXEvents()601 if (data->fUseUnicode) { in winClipboardFlushXEvents()667 if (data->fUseUnicode) { in winClipboardFlushXEvents()727 if (data->fUseUnicode) { in winClipboardFlushXEvents()743 if (data->fUseUnicode) in winClipboardFlushXEvents()
111 winClipboardProc(Bool fUseUnicode, char *szDisplay) in winClipboardProc() argument267 data.fUseUnicode = fUseUnicode; in winClipboardProc()
30 Bool winClipboardProc(Bool fUseUnicode, char *szDisplay);
112 Bool fUseUnicode; member
496 data.fUseUnicode = fConvertToUnicode; in winClipboardWindowProc()
41917 hw/xwin: Add fUseUnicode as parameter to winClipboardProc()41919 Add fUseUnicode as parameter to winClipboardProc()188068 Windows application. Rename fUnicodeSupport to fUseUnicode, because it