Searched refs:directionToXY (Results 1 – 1 of 1) sorted by relevance
916 QDoubleVector3D directionToXY = QDoubleVector3D::crossProduct(m_normal, lineDirection); in planeXYIntersection() local917 QDoubleVector3D p = xyPlane.lineIntersection(m_point, directionToXY); in planeXYIntersection()