Searched refs:currentListIndex (Results 1 – 1 of 1) sorted by relevance
151 GLuint currentListIndex; in __glXDisp_UseXFont() local161 glGetIntegerv(GL_LIST_INDEX, (GLint *) ¤tListIndex); in __glXDisp_UseXFont()162 if (currentListIndex != 0) { in __glXDisp_UseXFont()