Searched refs:crossProduct (Results 1 – 4 of 4) sorted by relevance
79 return crossProduct(v1, v2).normalized(); in normal()85 return crossProduct((v2 - v1), (v3 - v1)).normalized(); in normal()
100 …Q_DECL_CONSTEXPR static inline QDoubleVector3D crossProduct(const QDoubleVector3D &v1, const QDoub… in crossProduct() function
817 QDoubleVector3D side = QDoubleVector3D::crossProduct(forward, up).normalized(); in lookAt()818 QDoubleVector3D upVector = QDoubleVector3D::crossProduct(side, forward); in lookAt()
910 QDoubleVector3D lineDirection = QDoubleVector3D::crossProduct(m_normal, xyNormal); in planeXYIntersection()916 QDoubleVector3D directionToXY = QDoubleVector3D::crossProduct(m_normal, lineDirection); in planeXYIntersection()