Searched refs:coordinatePointMatrix (Results 1 – 2 of 2) sorted by relevance
281 mat4 mat = coordinatePointMatrix(getZoom()); in latLngToScreenCoordinate()295 mat4 mat = coordinatePointMatrix(getZoom()); in screenCoordinateToLatLng()328 mat4 TransformState::coordinatePointMatrix(double z) const { in coordinatePointMatrix() function in mbgl::TransformState429 mat4 mat = coordinatePointMatrix(getZoom()); in maxPitchScaleFactor()
109 mat4 coordinatePointMatrix(double z) const;