Searched refs:coord0 (Results 1 – 2 of 2) sorted by relevance
308 vec4 coord0; in screenCoordinateToLatLng() local312 matrix::transformMat4(coord0, point0, inverted); in screenCoordinateToLatLng()315 double w0 = coord0[3]; in screenCoordinateToLatLng()318 Point<double> p0 = Point<double>(coord0[0], coord0[1]) / w0; in screenCoordinateToLatLng()321 double z0 = coord0[2] / w0; in screenCoordinateToLatLng()
660 QDoubleVector2D coord0 = path.at(prevIndex); in updateCirclePathForRendering() local662 coord0.setY(newPoleLat); in updateCirclePathForRendering()665 path.insert(index, coord0); in updateCirclePathForRendering()