Searched refs:box_y1 (Results 1 – 2 of 2) sorted by relevance
148 int box_y1; in miDoCopy() local209 box_y1 = yIn; in miDoCopy()229 if (box_y1 < pSrcDrawable->y) { in miDoCopy()230 box_y1 = pSrcDrawable->y; in miDoCopy()245 box_y1 -= dy; in miDoCopy()260 if (box_y1 < pBox->y1) in miDoCopy()261 box_y1 = pBox->y1; in miDoCopy()269 if (box_x1 >= box_x2 || box_y1 >= box_y2) { in miDoCopy()276 box.y1 = box_y1; in miDoCopy()
62 int box_x1, box_x2, box_y1, box_y2; in shadowUpdateRotatePacked() local153 box_y1 = pbox->y1; in shadowUpdateRotatePacked()169 scr_x1 = box_y1 & pixelsMask; in shadowUpdateRotatePacked()182 scr_x2 = (shaHeight - box_y1 + pixelsPerBits - 1) & pixelsMask; in shadowUpdateRotatePacked()189 scr_y1 = box_y1; in shadowUpdateRotatePacked()202 scr_y2 = shaHeight - box_y1; in shadowUpdateRotatePacked()