Searched refs:bottomLeftFar (Results 1 – 2 of 2) sorted by relevance
71 QDoubleVector3D bottomLeftFar; member
338 frustum.bottomLeftFar = cf + (up * (hhf + hf)) - (right * (hwf + wf)); in createFrustum()383 appendZIntersects(frustum.apex, frustum.bottomLeftFar, 0.0, points); in frustumFootprint()387 appendZIntersects(frustum.topLeftFar, frustum.bottomLeftFar, 0.0, points); in frustumFootprint()