Searched refs:ball_y (Results 1 – 1 of 1) sorted by relevance
58 int ball_x, ball_y, ball_dx, ball_dy; member182 pong_clock->ball_y, in draw_bat_and_ball()222 if ((pong_clock->ball_y < pong_clock->pixelh) in update_state()223 || pong_clock->ball_y > (pong_clock->xwin_height - (2*pong_clock->pixelh))) in update_state()227 pong_clock->ball_y += pong_clock->ball_dy; in update_state()244 pong_clock->ball_y = pong_clock->bata_y; in update_state()252 pong_clock->ball_y = pong_clock->batb_y; in update_state()259 if (pong_clock->ball_y >= (3*pong_clock->pixelh) in update_state()260 && pong_clock->ball_y <= (pong_clock->xwin_height - (5*pong_clock->pixelh))) in update_state()263 pong_clock->batb_y = pong_clock->ball_y; in update_state()[all …]