Searched refs:audio_pos (Results 1 – 1 of 1) sorted by relevance
20 uint audio_pos; member244 avail = sdl.audio_size - sdl.audio_pos; in sandbox_sdl_fill_audio()248 SDL_MixAudio(stream, sdl.audio_data + sdl.audio_pos, len, in sandbox_sdl_fill_audio()250 sdl.audio_pos += len; in sandbox_sdl_fill_audio()253 if (sdl.audio_pos == sdl.audio_size) in sandbox_sdl_fill_audio()254 sdl.audio_pos = 0; in sandbox_sdl_fill_audio()300 sdl.audio_pos = 0; in sandbox_sdl_sound_init()328 sdl.audio_pos = 0; in sandbox_sdl_sound_start()