Searched refs:abandonedShaders (Results 1 – 3 of 3) sorted by relevance
17 context->abandonedShaders.push_back(id); in operator ()()
191 && abandonedShaders.empty() in empty()296 std::vector<ShaderID> abandonedShaders; member in mbgl::gl::Context
754 for (auto id : abandonedShaders) { in performCleanup()757 abandonedShaders.clear(); in performCleanup()