Searched refs:__GLXAquaDrawable (Results 1 – 2 of 2) sorted by relevance
100 typedef struct __GLXAquaDrawable __GLXAquaDrawable; typedef123 struct __GLXAquaDrawable { struct246 __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data; in surface_notify()282 attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) in attach()378 __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *)context->base.drawPriv; in __glXAquaContextMakeCurrent()418 __GLXAquaDrawable *drawable; in __glXAquaDrawableSwapBuffers()427 drawable = (__GLXAquaDrawable *)base; in __glXAquaDrawableSwapBuffers()563 __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base; in __glXAquaDrawableDestroy()590 __GLXAquaDrawable *glxPriv; in __glXAquaScreenCreateDrawable()
107454 __GLXAquaDrawable. (we should refactor to eliminate this redundancy later)135602 member. Now provide the the Apple/Aqua context in the __GLXAquaDrawable135603 struct. Add the context member to the __GLXAquaDrawable struct.