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Searched refs:__GLXAquaDrawable (Results 1 – 2 of 2) sorted by relevance

/OK3568_Linux_fs/external/xserver/hw/xquartz/GL/
H A Dindirect.c100 typedef struct __GLXAquaDrawable __GLXAquaDrawable; typedef
123 struct __GLXAquaDrawable { struct
246 __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data; in surface_notify()
282 attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) in attach()
378 __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *)context->base.drawPriv; in __glXAquaContextMakeCurrent()
418 __GLXAquaDrawable *drawable; in __glXAquaDrawableSwapBuffers()
427 drawable = (__GLXAquaDrawable *)base; in __glXAquaDrawableSwapBuffers()
563 __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base; in __glXAquaDrawableDestroy()
590 __GLXAquaDrawable *glxPriv; in __glXAquaScreenCreateDrawable()
/OK3568_Linux_fs/external/xserver/
H A DChangeLog107454 __GLXAquaDrawable. (we should refactor to eliminate this redundancy later)
135602 member. Now provide the the Apple/Aqua context in the __GLXAquaDrawable
135603 struct. Add the context member to the __GLXAquaDrawable struct.