Searched refs:VPC (Results 1 – 2 of 2) sorted by relevance
105 chunks = ((int) d->valuator->numAxes + 19) / VPC; in SizeDeviceInfo()235 for (i = 0, axes = v->numAxes; i < ((v->numAxes + 19) / VPC); in CopySwapValuatorClass()236 i++, axes -= VPC) { in CopySwapValuatorClass()237 t_axes = axes < VPC ? axes : VPC; in CopySwapValuatorClass()239 t_axes = v->numAxes % VPC; in CopySwapValuatorClass()250 a = v->axes + (VPC * i); in CopySwapValuatorClass()
33 #define VPC 20 /* Max # valuators per chunk */ macro