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Searched refs:SHADER_MASK_SOLID (Results 1 – 2 of 2) sorted by relevance

/OK3568_Linux_fs/external/xserver/glamor/
H A Dglamor_render.c254 case SHADER_MASK_SOLID: in glamor_create_composite_fs()
336 if (key->mask != SHADER_MASK_NONE && key->mask != SHADER_MASK_SOLID) in glamor_create_composite_vs()
397 if (key->mask == SHADER_MASK_SOLID) { in glamor_create_composite_shader()
864 key.mask = SHADER_MASK_SOLID; in glamor_composite_choose_shader()
1041 if (key.mask == SHADER_MASK_SOLID) in glamor_composite_choose_shader()
1084 if (key->mask == SHADER_MASK_SOLID) { in glamor_composite_set_shader_blend()
1168 key.mask != SHADER_MASK_SOLID); in glamor_composite_with_shader()
1272 if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID) { in glamor_composite_with_shader()
H A Dglamor_priv.h114 SHADER_MASK_SOLID, enumerator