Searched refs:RK_AIQ_LUT3D_MODE_MANUAL (Results 1 – 4 of 4) sorted by relevance
158 attr.mode = RK_AIQ_LUT3D_MODE_MANUAL; in sample_3dlut_set3dlutAttr()182 if (attr.mode == RK_AIQ_LUT3D_MODE_MANUAL){ in sample_3dlut_get3dlutAttr()212 attr.mode = RK_AIQ_LUT3D_MODE_MANUAL; in sample_3dlut_setModeManual()250 if (attr.mode == RK_AIQ_LUT3D_MODE_MANUAL){ in sample_3dlut_getMode()270 attr.mode = RK_AIQ_LUT3D_MODE_MANUAL; in sample_3dlut_setM3dlut()
37 …RK_AIQ_LUT3D_MODE_MANUAL = 1, /**< run manual lens shading correction … enumerator
390 } else if(hAlut3d->mCurAtt.mode == RK_AIQ_LUT3D_MODE_MANUAL) { in Alut3dConfig()
3767 attr.mode = RK_AIQ_LUT3D_MODE_MANUAL; in rk_aiq_uapi2_setLut3dMode()3789 } else if (attr.mode == RK_AIQ_LUT3D_MODE_MANUAL) { in rk_aiq_uapi2_getLut3dMode()3827 attr.mode = RK_AIQ_LUT3D_MODE_MANUAL; in rk_aiq_uapi2_setM3dLut()