Searched refs:PossiblyEvaluatedPropertyValue (Results 1 – 6 of 6) sorted by relevance
10 class PossiblyEvaluatedPropertyValue { class19 PossiblyEvaluatedPropertyValue() = default;20 PossiblyEvaluatedPropertyValue(Value v, bool useIntegerZoom_ = false) in PossiblyEvaluatedPropertyValue() function in mbgl::PossiblyEvaluatedPropertyValue63 struct Interpolator<PossiblyEvaluatedPropertyValue<T>> {64 PossiblyEvaluatedPropertyValue<T> operator()(const PossiblyEvaluatedPropertyValue<T>& a, in operator ()()65 const PossiblyEvaluatedPropertyValue<T>& b, in operator ()()
85 …virtual optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& curre…87 virtual T uniformValue(const PossiblyEvaluatedPropertyValue<T>& currentValue) const = 0;89 …static std::unique_ptr<PaintPropertyBinder> create(const PossiblyEvaluatedPropertyValue<T>& value,…107 …optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>&) const overri… in attributeBinding()115 T uniformValue(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override { in uniformValue()151 …optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue)… in attributeBinding()163 T uniformValue(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override { in uniformValue()212 …optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue)… in attributeBinding()228 T uniformValue(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override { in uniformValue()247 PaintPropertyBinder<T, A>::create(const PossiblyEvaluatedPropertyValue<T>& value, float zoom, T def… in create()
12 using ResultType = PossiblyEvaluatedPropertyValue<T>;
28 using PossiblyEvaluatedType = PossiblyEvaluatedPropertyValue<T>;
33 using PossiblyEvaluatedType = PossiblyEvaluatedPropertyValue<T>;
152 const PossiblyEvaluatedPropertyValue<T>& v, const T& defaultValue) { in evaluate()