Searched refs:LumaDeviationFinnal (Results 1 – 1 of 1) sorted by relevance
3609 float LumaDeviationFinnal = 0; in hdrtmoSceneStable() local3623 LumaDeviationFinnal = LumaDeviationLinear; in hdrtmoSceneStable()3630 LumaDeviationFinnal = LumaDeviationL; in hdrtmoSceneStable()3632 LumaDeviationFinnal = LumaDeviationS; in hdrtmoSceneStable()3641 LumaDeviationFinnal = LumaDeviationM; in hdrtmoSceneStable()3643 LumaDeviationFinnal = LumaDeviationL; in hdrtmoSceneStable()3645 LumaDeviationFinnal = LumaDeviationS; in hdrtmoSceneStable()3653 if(LumaDeviationFinnal) { in hdrtmoSceneStable()3660 if(LumaDeviationFinnal == 0) { in hdrtmoSceneStable()3668 if(LumaDeviationFinnal <= StableThr) in hdrtmoSceneStable()[all …]