Searched refs:GPU_SCREEN_OFFSET (Results 1 – 5 of 5) sorted by relevance
172 pScrn->scrnIndex = i + GPU_SCREEN_OFFSET; /* Changes when a screen is removed */ in xf86AllocateScreen()258 scrnIndex -= GPU_SCREEN_OFFSET; in xf86DeleteScreen()261 xf86GPUScreens[i]->scrnIndex = i + GPU_SCREEN_OFFSET; in xf86DeleteScreen()1022 else if (scrnIndex >= GPU_SCREEN_OFFSET && in xf86VDrvMsgVerb()1023 scrnIndex < GPU_SCREEN_OFFSET + xf86NumGPUScreens && in xf86VDrvMsgVerb()1024 xf86GPUScreens[scrnIndex - GPU_SCREEN_OFFSET]->name) in xf86VDrvMsgVerb()1026 … xf86GPUScreens[scrnIndex - GPU_SCREEN_OFFSET]->name, scrnIndex - GPU_SCREEN_OFFSET); in xf86VDrvMsgVerb()1742 assert(pScreen->myNum - GPU_SCREEN_OFFSET < xf86NumGPUScreens); in xf86ScreenToScrn()1743 return xf86GPUScreens[pScreen->myNum - GPU_SCREEN_OFFSET]; in xf86ScreenToScrn()1754 assert(pScrn->scrnIndex - GPU_SCREEN_OFFSET < screenInfo.numGPUScreens); in xf86ScrnToScreen()[all …]
95 #define GPU_SCREEN_OFFSET 256 macro
3841 pScreen->myNum += GPU_SCREEN_OFFSET; in init_screen()3998 idx = pScreen->myNum - GPU_SCREEN_OFFSET; in RemoveGPUScreen()4001 screenInfo.gpuscreens[j]->myNum = j + GPU_SCREEN_OFFSET; in RemoveGPUScreen()
3349 …s-%d-%d", output_names[koutput->connector_type], pScrn->scrnIndex - GPU_SCREEN_OFFSET + 1, koutput… in drmmode_create_name()
72738 GPU screens have a myNum that is offset by GPU_SCREEN_OFFSET (256),