Searched refs:FlippedY (Results 1 – 4 of 4) sorted by relevance
30 FlippedY, enumerator
49 if (state.getViewportMode() == ViewportMode::FlippedY) { in PaintParameters()
51 const bool flippedY = viewportMode == ViewportMode::FlippedY; in getProjMatrix()
83 …pboxGLSettings::FlippedYViewport) == mbgl::underlying_type(mbgl::ViewportMode::FlippedY), "error");