Searched refs:DepthComponent (Results 1 – 7 of 7) sorted by relevance
20 gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_, in Impl()61 gl::Renderbuffer<gl::RenderbufferType::DepthComponent>* depth = nullptr;74 … gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer, in OffscreenTexture()
19 gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&,
49 DepthComponent = 0x1902, // GL_DEPTH_COMPONENT enumerator51 DepthComponent = 0x81A5, // GL_DEPTH_COMPONENT16
97 type == RenderbufferType::DepthComponent, in createRenderbuffer()109 const Renderbuffer<RenderbufferType::DepthComponent>&);
37 static_assert(underlying_type(RenderbufferType::DepthComponent) == GL_DEPTH_COMPONENT, "OpenGL type…39 static_assert(underlying_type(RenderbufferType::DepthComponent) == GL_DEPTH_COMPONENT16, "OpenGL ty…517 const Renderbuffer<RenderbufferType::DepthComponent>& depthTarget) { in createFramebuffer()
28 optional<gl::Renderbuffer<gl::RenderbufferType::DepthComponent>> depthRenderbuffer;
448 …parameters.context.createRenderbuffer<gl::RenderbufferType::DepthComponent>(parameters.staticData.… in render()