Searched refs:AM_ARGB (Results 1 – 2 of 2) sorted by relevance
54 #define AM_ARGB(a, r, g, b) MASK_LH((b) + (g) + (r), \ macro
190 … c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); in __glXAquaCreateVisualConfigs()