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Searched defs:vertexSource (Results 1 – 25 of 50) sorted by relevance

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/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/shaders/
H A Dshaders.cpp16 std::string vertexSource(const ProgramParameters& parameters, const char* vertexSource) { in vertexSource() argument
20 std::string programIdentifier(const std::string& vertexSource, const std::string& fragmentSource) { in programIdentifier()
H A Dbackground_pattern.cpp10 const char* background_pattern::vertexSource = source() + 3019; member in mbgl::shaders::background_pattern
H A Dhillshade_prepare.cpp10 const char* hillshade_prepare::vertexSource = source() + 32175; member in mbgl::shaders::hillshade_prepare
H A Dfill.cpp10 const char* fill::vertexSource = source() + 18102; member in mbgl::shaders::fill
H A Dcircle.cpp10 const char* circle::vertexSource = source() + 4415; member in mbgl::shaders::circle
H A Dextrusion_texture.cpp10 const char* extrusion_texture::vertexSource = source() + 31747; member in mbgl::shaders::extrusion_texture
H A Dsymbol_sdf.cpp10 const char* symbol_sdf::vertexSource = source() + 63461; member in mbgl::shaders::symbol_sdf
H A Dbackground.cpp10 const char* background::vertexSource = source() + 2738; member in mbgl::shaders::background
H A Dhillshade.cpp10 const char* hillshade::vertexSource = source() + 34909; member in mbgl::shaders::hillshade
H A Dheatmap_texture.cpp10 const char* heatmap_texture::vertexSource = source() + 13886; member in mbgl::shaders::heatmap_texture
H A Ddebug.cpp10 const char* debug::vertexSource = source() + 17916; member in mbgl::shaders::debug
H A Dcollision_circle.cpp10 const char* collision_circle::vertexSource = source() + 15668; member in mbgl::shaders::collision_circle
H A Dclipping_mask.cpp10 const char* clipping_mask::vertexSource = source() + 10630; member in mbgl::shaders::clipping_mask
H A Dfill_outline.cpp10 const char* fill_outline::vertexSource = source() + 19276; member in mbgl::shaders::fill_outline
H A Dfill_extrusion_pattern.cpp10 const char* fill_extrusion_pattern::vertexSource = source() + 28334; member in mbgl::shaders::fill_extrusion_pattern
H A Dline.cpp10 const char* line::vertexSource = source() + 37744; member in mbgl::shaders::line
H A Draster.cpp10 const char* raster::vertexSource = source() + 57390; member in mbgl::shaders::raster
H A Dline_pattern.cpp10 const char* line_pattern::vertexSource = source() + 43378; member in mbgl::shaders::line_pattern
H A Dfill_pattern.cpp10 const char* fill_pattern::vertexSource = source() + 22998; member in mbgl::shaders::fill_pattern
H A Dsymbol_icon.cpp10 const char* symbol_icon::vertexSource = source() + 59607; member in mbgl::shaders::symbol_icon
H A Dfill_extrusion.cpp10 const char* fill_extrusion::vertexSource = source() + 24858; member in mbgl::shaders::fill_extrusion
H A Dline_sdf.cpp10 const char* line_sdf::vertexSource = source() + 50098; member in mbgl::shaders::line_sdf
H A Dfill_outline_pattern.cpp10 const char* fill_outline_pattern::vertexSource = source() + 20838; member in mbgl::shaders::fill_outline_pattern
H A Dcollision_box.cpp10 const char* collision_box::vertexSource = source() + 14425; member in mbgl::shaders::collision_box
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/
H A Dprogram.hpp33 Program(Context& context, const std::string& vertexSource, const std::string& fragmentSource) in Program()
60 const std::string vertexSource = shaders::vertexSource(programParameters, vertexSource_); in createProgram() local

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