Searched refs:u8StartPosition (Results 1 – 4 of 4) sorted by relevance
9987 MS_U8 VStartPositionAverage(MS_U8 u8StartPosition,MS_BOOL isSceneChangeY) in VStartPositionAverage() argument10008 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10012 if(u8StartPositionLast == u8StartPosition) in VStartPositionAverage()10014 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10028 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10064 MS_U8 StartPositionAverage(MS_U8 u8StartPosition,MS_BOOL isSceneChangeY) in StartPositionAverage() argument10085 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in StartPositionAverage()10089 if(u8StartPositionLast == u8StartPosition) in StartPositionAverage()10091 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in StartPositionAverage()10105 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in StartPositionAverage()[all …]
10017 MS_U8 VStartPositionAverage(MS_U8 u8StartPosition,MS_BOOL isSceneChangeY) in VStartPositionAverage() argument10038 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10042 if(u8StartPositionLast == u8StartPosition) in VStartPositionAverage()10044 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10058 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10094 MS_U8 StartPositionAverage(MS_U8 u8StartPosition,MS_BOOL isSceneChangeY) in StartPositionAverage() argument10115 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in StartPositionAverage()10119 if(u8StartPositionLast == u8StartPosition) in StartPositionAverage()10121 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in StartPositionAverage()10135 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in StartPositionAverage()[all …]