Searched refs:u8SceneChangeCounter (Results 1 – 4 of 4) sorted by relevance
11603 static MS_U8 u8SceneChangeCounter = 0,u32StaticCountTemp = 0,u8CounterForSC = 0; in ScenceChangeConfirm() local11611 u8SceneChangeCounter++; in ScenceChangeConfirm()11612 if(u8SceneChangeCounter<10) in ScenceChangeConfirm()11622 u8SceneChangeCounter = 0; in ScenceChangeConfirm()
11640 static MS_U8 u8SceneChangeCounter = 0,u32StaticCountTemp = 0,u8CounterForSC = 0; in ScenceChangeConfirm() local11648 u8SceneChangeCounter++; in ScenceChangeConfirm()11649 if(u8SceneChangeCounter<10) in ScenceChangeConfirm()11659 u8SceneChangeCounter = 0; in ScenceChangeConfirm()