Searched refs:u32ResourceStatus (Results 1 – 1 of 1) sorted by relevance
447 MS_U32 u32ResourceStatus = UTOPIA_STATUS_SUCCESS; in utopia_garbage_collection() local461 while(UTOPIA_STATUS_SUCCESS == u32ResourceStatus) in utopia_garbage_collection()464 u32ResourceStatus = UtopiaResourceGetNext(pModule, &pResource); in utopia_garbage_collection()467 if (pResource && (UTOPIA_STATUS_SUCCESS == u32ResourceStatus)) in utopia_garbage_collection()