Searched refs:u32ArtIndex (Results 1 – 1 of 1) sorted by relevance
4600 MS_U32 u32ArtIndex = 0; in _MDrv_SC_3D_2DTo3D_Art_Detect() local4772 u32ArtIndex = (u32PureColorBlkCnt / 4 * (min(u32HisWeightCur, 8) / 8)) + u32GradLevelBlkCnt; in _MDrv_SC_3D_2DTo3D_Art_Detect()4774 if(u32ArtIndex >= 3500) in _MDrv_SC_3D_2DTo3D_Art_Detect()4778 else if(u32ArtIndex <= 2600) in _MDrv_SC_3D_2DTo3D_Art_Detect()4784 u32ArtWeightCurAll = (u32ArtIndex - 2600) * 15 / 900; in _MDrv_SC_3D_2DTo3D_Art_Detect()