Searched refs:VBLOCKNUM (Results 1 – 3 of 3) sorted by relevance
916 MS_U8 _u8FieldArray[ELEMENTNUM][HBLOCKNUM * VBLOCKNUM];917 MS_U8 _u8YCtrArray[MAXINDEX][HBLOCKNUM * VBLOCKNUM];918 MS_U32 _32YSumArray[HBLOCKNUM * VBLOCKNUM];931 MS_U8 _u8RemapLpfArray[HBLOCKNUM * VBLOCKNUM];
135 #define VBLOCKNUM 34 macro
4064 u32Tmp = (MS_U32)(VBLOCKNUM - 1 - i) * u8Slope; in slope_gen()4098 MS_U16 u16TotalBlock = HBLOCKNUM * VBLOCKNUM; in remap()4183 d_l = ((u32YY == VBLOCKNUM - 1) || (u32XX == 0)) ? c_c : d_l; in lpf3x3()4184 d_r = ((u32YY == VBLOCKNUM - 1) || (u32XX == HBLOCKNUM - 1)) ? c_c : d_r; in lpf3x3()4185 d_c = (u32YY == VBLOCKNUM - 1) ? c_c : d_c; in lpf3x3()4201 MS_U32 u32Slope = (u32VDirPn) ? (VBLOCKNUM - u32YAxis) : u32YAxis;4227 #define COEF (100 * (NBLK_H / 2 - 4) * (NBLK_V - 4) / ((HBLOCKNUM / 2 - 4) * (VBLOCKNUM - 4))) //de…4824 MS_U8 u8LoopVIndex = VBLOCKNUM; in _MDrv_SC_3D_2DTo3D_DepthRefine()4834 MS_U16 u16TotalBlock = HBLOCKNUM * VBLOCKNUM; in _MDrv_SC_3D_2DTo3D_DepthRefine()4849 for(i = 0; i < VBLOCKNUM; i++) in _MDrv_SC_3D_2DTo3D_DepthRefine()[all …]