Searched refs:DIF_LR_sum (Results 1 – 5 of 5) sorted by relevance
3262 static MS_U32 DIF_LR_sum = 0xFFFF; in MDrv_SC_Edison_D3D_driver() local3350 DIF_LR_sum = 0; in MDrv_SC_Edison_D3D_driver()3353 DIF_LR_sum = DIF_LR_sum + abs( LT_Lev[idx] - RB_Lev[idx] ); in MDrv_SC_Edison_D3D_driver()3357 DIF_LR_sum = (DIF_LR_sum_prv*3 + DIF_LR_sum)/4; in MDrv_SC_Edison_D3D_driver()3358 DIF_LR_sum_prv = DIF_LR_sum; in MDrv_SC_Edison_D3D_driver()3376 if((DIF_TB_sum > (4*DIF_LR_sum)) && (DIF_LR_sum < 1000)) in MDrv_SC_Edison_D3D_driver()3378 else if((DIF_LR_sum > (4*DIF_TB_sum)) && (DIF_TB_sum < 1000)) in MDrv_SC_Edison_D3D_driver()3382 else if( (DIF_LR_sum < 400) && (DIF_TB_sum < 400) ) in MDrv_SC_Edison_D3D_driver()
3261 static MS_U32 DIF_LR_sum = 0xFFFF; in MDrv_SC_Edison_D3D_driver() local3349 DIF_LR_sum = 0; in MDrv_SC_Edison_D3D_driver()3352 DIF_LR_sum = DIF_LR_sum + abs( LT_Lev[idx] - RB_Lev[idx] ); in MDrv_SC_Edison_D3D_driver()3356 DIF_LR_sum = (DIF_LR_sum_prv*3 + DIF_LR_sum)/4; in MDrv_SC_Edison_D3D_driver()3357 DIF_LR_sum_prv = DIF_LR_sum; in MDrv_SC_Edison_D3D_driver()3375 if((DIF_TB_sum > (4*DIF_LR_sum)) && (DIF_LR_sum < 1000)) in MDrv_SC_Edison_D3D_driver()3377 else if((DIF_LR_sum > (4*DIF_TB_sum)) && (DIF_TB_sum < 1000)) in MDrv_SC_Edison_D3D_driver()3381 else if( (DIF_LR_sum < 400) && (DIF_TB_sum < 400) ) in MDrv_SC_Edison_D3D_driver()