Searched refs:BlockyPercentage (Results 1 – 4 of 4) sorted by relevance
11400 MS_U32 BlockyPercentage = 0.0; in VSetAdaptiveParameter() local11429 BlockyPercentage = 256*(u32PureBlockSumTotal/(u32PureBlockSumTotal+u32DetailSumTotal)); in VSetAdaptiveParameter()11432 BlockyPercentageIIR = BlockyPercentage; in VSetAdaptiveParameter()11435 BlockyPercentageIIR = (6*BlockyPercentageIIR + 2*BlockyPercentage + 4)>>3; in VSetAdaptiveParameter()11506 MS_U32 BlockyPercentage = 0.0; in SetAdaptiveParameter() local11524 BlockyPercentage = 256*(u32PureBlockSumTotal/(u32PureBlockSumTotal+u32DetailSumTotal)); in SetAdaptiveParameter()11527 BlockyPercentageIIR = BlockyPercentage; in SetAdaptiveParameter()11530 BlockyPercentageIIR = (6*BlockyPercentageIIR + 2*BlockyPercentage)>>3; in SetAdaptiveParameter()
11430 MS_U32 BlockyPercentage = 0.0; in VSetAdaptiveParameter() local11459 BlockyPercentage = 256*(u32PureBlockSumTotal/(u32PureBlockSumTotal+u32DetailSumTotal)); in VSetAdaptiveParameter()11462 BlockyPercentageIIR = BlockyPercentage; in VSetAdaptiveParameter()11465 BlockyPercentageIIR = (6*BlockyPercentageIIR + 2*BlockyPercentage + 4)>>3; in VSetAdaptiveParameter()11536 MS_U32 BlockyPercentage = 0.0; in SetAdaptiveParameter() local11554 BlockyPercentage = 256*(u32PureBlockSumTotal/(u32PureBlockSumTotal+u32DetailSumTotal)); in SetAdaptiveParameter()11557 BlockyPercentageIIR = BlockyPercentage; in SetAdaptiveParameter()11560 BlockyPercentageIIR = (6*BlockyPercentageIIR + 2*BlockyPercentage)>>3; in SetAdaptiveParameter()