Searched refs:audio_active (Results 1 – 1 of 1) sorted by relevance
23 bool audio_active; member264 if (sdl.audio_active) in sandbox_sdl_sound_init()312 sdl.audio_active = true; in sandbox_sdl_sound_init()323 if (!sdl.audio_active) in sandbox_sdl_sound_start()336 if (!sdl.audio_active) in sandbox_sdl_sound_stop()