Searched refs:visual_info (Results 1 – 2 of 2) sorted by relevance
57 static XVisualInfo *visual_info; variable353 ctx = glXCreateContext(dpy, visual_info, NULL, True); in ephyr_glamor_glx_screen_init()417 visual_info = glXGetVisualFromFBConfig(dpy, fb_config); in ephyr_glamor_get_visual()418 if (visual_info == NULL) in ephyr_glamor_get_visual()421 return xcb_aux_find_visual_by_id(xscreen, visual_info->visualid); in ephyr_glamor_get_visual()
19 window_x11->visual_info->depth, InputOutput,20 window_x11->visual_info->visual, mask, &win_attr);