Searched refs:visualConfigs (Results 1 – 4 of 4) sorted by relevance
62 __GLXconfig *visualConfigs, *c, *l; in __glXAquaCreateVisualConfigs() local120 visualConfigs = calloc(sizeof(*visualConfigs), 1); in __glXAquaCreateVisualConfigs()123 c = visualConfigs; /* current buffer */ in __glXAquaCreateVisualConfigs()139 c->next = calloc(sizeof(*visualConfigs), 1); in __glXAquaCreateVisualConfigs()279 return visualConfigs; in __glXAquaCreateVisualConfigs()
13 visualConfigs.c17 visualConfigs.h
115 visualConfigs.lo137 ./$(DEPDIR)/indirect.Plo ./$(DEPDIR)/visualConfigs.Plo556 visualConfigs.c560 visualConfigs.h618 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/visualConfigs.Plo@am__quote@ # am--include-marker780 -rm -f ./$(DEPDIR)/visualConfigs.Plo828 -rm -f ./$(DEPDIR)/visualConfigs.Plo
94 #1 0x100925a40 in __glXAquaCreateVisualConfigs visualConfigs.c:116125026 …The main change is cleanup of the visualConfigs and setting up alpha correctly there to match the …140163 GL/visualConfigs.c: Add depth and multisampling support to the visual config140177 actually seemed to cause some problems. The current visualConfigs.c code seems140180 GL/visualConfigs.c: Make use of the proper visual .class. Eliminate depth 0.