| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/shaders/ |
| H A D | shaders.cpp | 16 std::string vertexSource(const ProgramParameters& parameters, const char* vertexSource) { in vertexSource() argument 17 return parameters.getDefines() + vertexPrelude + vertexSource; in vertexSource() 20 std::string programIdentifier(const std::string& vertexSource, const std::string& fragmentSource) { in programIdentifier() argument 23 ss << std::hash<std::string>()(vertexSource); in programIdentifier()
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| H A D | shaders.hpp | 12 std::string vertexSource(const ProgramParameters&, const char* vertexSource); 13 std::string programIdentifier(const std::string& vertexSource, const std::string& fragmentSource);
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| H A D | fill_extrusion_pattern.hpp | 11 static const char* vertexSource; member in mbgl::shaders::fill_extrusion_pattern
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| H A D | fill_outline_pattern.hpp | 11 static const char* vertexSource; member in mbgl::shaders::fill_outline_pattern
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| H A D | extrusion_texture.hpp | 11 static const char* vertexSource; member in mbgl::shaders::extrusion_texture
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| H A D | debug.hpp | 11 static const char* vertexSource; member in mbgl::shaders::debug
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| H A D | symbol_icon.hpp | 11 static const char* vertexSource; member in mbgl::shaders::symbol_icon
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| H A D | collision_box.hpp | 11 static const char* vertexSource; member in mbgl::shaders::collision_box
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| H A D | fill_outline.hpp | 11 static const char* vertexSource; member in mbgl::shaders::fill_outline
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| H A D | background.hpp | 11 static const char* vertexSource; member in mbgl::shaders::background
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| H A D | line_sdf.hpp | 11 static const char* vertexSource; member in mbgl::shaders::line_sdf
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| H A D | line_pattern.hpp | 11 static const char* vertexSource; member in mbgl::shaders::line_pattern
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| H A D | symbol_sdf.hpp | 11 static const char* vertexSource; member in mbgl::shaders::symbol_sdf
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| H A D | hillshade_prepare.hpp | 11 static const char* vertexSource; member in mbgl::shaders::hillshade_prepare
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| H A D | circle.hpp | 11 static const char* vertexSource; member in mbgl::shaders::circle
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| H A D | background_pattern.hpp | 11 static const char* vertexSource; member in mbgl::shaders::background_pattern
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| H A D | raster.hpp | 11 static const char* vertexSource; member in mbgl::shaders::raster
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| H A D | clipping_mask.hpp | 11 static const char* vertexSource; member in mbgl::shaders::clipping_mask
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| H A D | fill_pattern.hpp | 11 static const char* vertexSource; member in mbgl::shaders::fill_pattern
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| H A D | heatmap_texture.hpp | 11 static const char* vertexSource; member in mbgl::shaders::heatmap_texture
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| H A D | heatmap.hpp | 11 static const char* vertexSource; member in mbgl::shaders::heatmap
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| H A D | line.hpp | 11 static const char* vertexSource; member in mbgl::shaders::line
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| H A D | collision_circle.hpp | 11 static const char* vertexSource; member in mbgl::shaders::collision_circle
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| H A D | hillshade.hpp | 11 static const char* vertexSource; member in mbgl::shaders::hillshade
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/ |
| H A D | program.hpp | 33 Program(Context& context, const std::string& vertexSource, const std::string& fragmentSource) in Program() argument 35 context.createProgram(context.createShader(ShaderType::Vertex, vertexSource), in Program() 60 const std::string vertexSource = shaders::vertexSource(programParameters, vertexSource_); in createProgram() local 66 const std::string identifier = shaders::programIdentifier(vertexSource, fragmentSource); in createProgram() 85 Program result{ context, vertexSource, fragmentSource }; in createProgram() 102 return Program { context, vertexSource, fragmentSource }; in createProgram()
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