Searched refs:vertexLength (Results 1 – 9 of 9) sorted by relevance
43 constexpr const uint16_t vertexLength = 4; in addFeature() local56 …if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t… in addFeature()76 assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max()); in addFeature()77 uint16_t index = segment.vertexLength; in addFeature()84 segment.vertexLength += vertexLength; in addFeature()
64 …if (lineSegments.empty() || lineSegments.back().vertexLength + nVertices > std::numeric_limits<uin… in addFeature()69 assert(lineSegment.vertexLength <= std::numeric_limits<uint16_t>::max()); in addFeature()70 uint16_t lineIndex = lineSegment.vertexLength; in addFeature()80 lineSegment.vertexLength += nVertices; in addFeature()89 …if (triangleSegments.empty() || triangleSegments.back().vertexLength + totalVertices > std::numeri… in addFeature()94 assert(triangleSegment.vertexLength <= std::numeric_limits<uint16_t>::max()); in addFeature()95 uint16_t triangleIndex = triangleSegment.vertexLength; in addFeature()103 triangleSegment.vertexLength += totalVertices; in addFeature()
73 constexpr const uint16_t vertexLength = 4; in setMask() local85 if (segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) { in setMask()100 assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max()); in setMask()101 const uint16_t offset = segment.vertexLength; in setMask()108 segment.vertexLength += vertexLength; in setMask()
68 constexpr const uint16_t vertexLength = 4; in setMask() local80 if (segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) { in setMask()95 assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max()); in setMask()96 const uint16_t offset = segment.vertexLength; in setMask()103 segment.vertexLength += vertexLength; in setMask()
70 triangleSegments.back().vertexLength + (5 * (totalVertices - 1) + 1) > in addFeature()76 assert(triangleSegment.vertexLength <= std::numeric_limits<uint16_t>::max()); in addFeature()77 uint16_t triangleIndex = triangleSegment.vertexLength; in addFeature()125 triangleSegment.vertexLength += 4; in addFeature()141 triangleSegment.vertexLength += totalVertices; in addFeature()
378 …if (segments.empty() || segments.back().vertexLength + vertexCount > std::numeric_limits<uint16_t>… in addGeometry()383 assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max()); in addGeometry()384 uint16_t index = segment.vertexLength; in addGeometry()390 segment.vertexLength += vertexCount; in addGeometry()
499 constexpr const uint16_t vertexLength = 4; in addSymbol() local507 …if (buffer.segments.empty() || buffer.segments.back().vertexLength + vertexLength > std::numeric_l… in addSymbol()514 assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max()); in addSymbol()515 uint16_t index = segment.vertexLength; in addSymbol()541 segment.vertexLength += vertexLength; in addSymbol()568 static constexpr std::size_t vertexLength = 4; in addToDebugBuffers() local571 …sionBuffer.segments.empty() || collisionBuffer.segments.back().vertexLength + vertexLength > std::… in addToDebugBuffers()577 uint16_t index = segment.vertexLength; in addToDebugBuffers()602 segment.vertexLength += vertexLength; in addToDebugBuffers()
21 vertexLength(vertexLength_), in Segment()27 std::size_t vertexLength; member in mbgl::Segment