Searched refs:vertexCount (Results 1 – 12 of 12) sorted by relevance
8 static constexpr std::size_t vertexCount = 1; member in mbgl::gl::Point13 static constexpr std::size_t vertexCount = 2; member in mbgl::gl::Line18 static constexpr std::size_t vertexCount = 3; member in mbgl::gl::Triangle
43 std::size_t vertexCount; member in mbgl::gl::VertexBuffer
75 assert(v.vertexSize() == buffer.vertexCount); in updateVertexBuffer()
102 const int vertexCount = m_vertices.count(); in initializeGL() local104 buf.resize(vertexCount * 3 * 2); in initializeGL()106 for (int i = 0; i < vertexCount; ++i) { in initializeGL()
296 assert(layoutVertexBuffer.vertexCount == dynamicLayoutVertexBuffer.vertexCount && in computeAllAttributeBindings()297 layoutVertexBuffer.vertexCount == opacityVertexBuffer.vertexCount); in computeAllAttributeBindings()
80 assert(layoutVertexBuffer.vertexCount == dynamicVertexBuffer.vertexCount); in draw()
329 const int vertexCount = m_vertices.count(); in initializeGL() local331 buf.resize(vertexCount * 3 * 2); in initializeGL()333 for (int i = 0; i < vertexCount; ++i) { in initializeGL()
376 const std::size_t vertexCount = endVertex - startVertex; in addGeometry() local378 …if (segments.empty() || segments.back().vertexLength + vertexCount > std::numeric_limits<uint16_t>… in addGeometry()390 segment.vertexLength += vertexCount; in addGeometry()
710 if (ts.vertexCount() == 0) in updateScreenPoints()715 screenVertices_.reserve(ts.vertexCount()); in updateScreenPoints()721 for (int i = 0; i < (ts.vertexCount()/2*2); i += 2) { in updateScreenPoints()1739 …if (shape->m_dataChanged || !shape->isLODActive(zoom) || !fill->vertexCount()) { // fill->vertexCo… in update()
1014 if (fillShape->m_dataChanged || !fill->vertexCount()) { in update()
314 uint32 vertexCount; member614 uint32 vertexCount; /* vertices written */ member