Searched refs:vao (Results 1 – 5 of 5) sorted by relevance
177 glGenVertexArrays(1, &glamor_priv->vao); in glamor_init_vbo()178 glBindVertexArray(glamor_priv->vao); in glamor_init_vbo()188 glDeleteVertexArrays(1, &glamor_priv->vao); in glamor_fini_vbo()189 glamor_priv->vao = 0; in glamor_fini_vbo()
270 GLuint vao; member
80 GLuint vao, vbo; member231 glBindVertexArray(glamor->vao); in ephyr_glamor_damage_redisplay()366 glGenVertexArrays(1, &glamor->vao); in ephyr_glamor_glx_screen_init()368 glBindVertexArray(glamor->vao); in ephyr_glamor_glx_screen_init()
359 UniqueVertexArray vao(std::move(id), { this }); in createVertexArray() local360 …return { UniqueVertexArrayState(new VertexArrayState(std::move(vao)), VertexArrayStateDeleter { tr… in createVertexArray()
5191 …��������Ƹ�t����������������ã�{7@E=;6<QTj�������������������}��������w�����vao������������������W�…