Searched refs:uniformLocation (Results 1 – 9 of 9) sorted by relevance
412 m_matrix_id = program()->uniformLocation("qt_Matrix"); in initialize()413 m_color_id = program()->uniformLocation("color"); in initialize()414 m_mapProjection_id = program()->uniformLocation("mapProjection"); in initialize()415 m_center_id = program()->uniformLocation("center"); in initialize()416 m_center_lowpart_id = program()->uniformLocation("center_lowpart"); in initialize()417 m_wrapOffset_id = program()->uniformLocation("wrapOffset"); in initialize()456 m_matrix_id = program()->uniformLocation("qt_Matrix"); in initialize()457 m_color_id = program()->uniformLocation("color"); in initialize()458 m_mapProjection_id = program()->uniformLocation("mapProjection"); in initialize()459 m_center_id = program()->uniformLocation("center"); in initialize()[all …]
187 m_matrix_id = program()->uniformLocation("qt_Matrix"); in initialize()188 m_color_id = program()->uniformLocation("color"); in initialize()189 m_mapProjection_id = program()->uniformLocation("mapProjection"); in initialize()190 m_center_id = program()->uniformLocation("center"); in initialize()191 m_center_lowpart_id = program()->uniformLocation("center_lowpart"); in initialize()192 m_wrapOffset_id = program()->uniformLocation("wrapOffset"); in initialize()
83 UniformLocation uniformLocation(ProgramID, const char * name);106 return State { { uniformLocation(id, Us::name()) }... }; in bindLocations()111 return State(typename Us::State(program.uniformLocation(Us::name()))...); in loadNamedLocations()
12 UniformLocation uniformLocation(ProgramID id, const char* name) { in uniformLocation() function
274 m_matrixUniform1 = m_program1->uniformLocation("matrix"); in initializeGL()314 m_matrixUniform2 = m_program2->uniformLocation("matrix"); in initializeGL()315 m_textureUniform2 = m_program2->uniformLocation("tex"); in initializeGL()
35 gl::UniformLocation uniformLocation(const std::string& name) const;
110 gl::UniformLocation BinaryProgram::uniformLocation(const std::string& name) const { in uniformLocation() function in mbgl::BinaryProgram
88 m_matrixUniform1 = m_program1->uniformLocation("matrix"); in initializeGL()