Searched refs:triangleSegments (Results 1 – 6 of 6) sorted by relevance
89 …if (triangleSegments.empty() || triangleSegments.back().vertexLength + totalVertices > std::numeri… in addFeature()90 triangleSegments.emplace_back(startVertices, triangles.indexSize()); in addFeature()93 auto& triangleSegment = triangleSegments.back(); in addFeature()125 return !triangleSegments.empty() || !lineSegments.empty(); in hasData()
69 if (triangleSegments.empty() || in addFeature()70 triangleSegments.back().vertexLength + (5 * (totalVertices - 1) + 1) > in addFeature()72 triangleSegments.emplace_back(startVertices, triangles.indexSize()); in addFeature()75 auto& triangleSegment = triangleSegments.back(); in addFeature()162 return !triangleSegments.empty(); in hasData()
29 SegmentVector<FillExtrusionAttributes> triangleSegments; member in mbgl::FillExtrusionBucket
33 SegmentVector<FillAttributes> triangleSegments; member in mbgl::FillBucket
124 bucket.triangleSegments); in render()210 bucket.triangleSegments); in render()
95 tileBucket.triangleSegments, in render()