Searched refs:total_stencil_bit_depths (Results 1 – 3 of 3) sorted by relevance
106 * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1) in __glXAquaCreateVisualConfigs()128 for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? in __glXAquaCreateVisualConfigs()129 conf->total_stencil_bit_depths : 1); ++stencil) { in __glXAquaCreateVisualConfigs()172 if(conf->total_stencil_bit_depths > 0) { in __glXAquaCreateVisualConfigs()
49 int total_stencil_bit_depths; member
118 c->total_stencil_bit_depths = offset; in handleStencilModes()479 c->total_stencil_bit_depths = 0; in initConfig()