Searched refs:total_depth_buffer_depths (Results 1 – 3 of 3) sorted by relevance
109 * conf->total_depth_buffer_depths in __glXAquaCreateVisualConfigs()133 for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { in __glXAquaCreateVisualConfigs()
368 c->total_depth_buffer_depths = offset; in handleDepthModes()369 assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS); in handleDepthModes()470 c->total_depth_buffer_depths = 0; in initConfig()
45 int total_depth_buffer_depths; member