Searched refs:topLeftFar (Results 1 – 2 of 2) sorted by relevance
67 QDoubleVector3D topLeftFar; member
336 frustum.topLeftFar = cf - (up * (hhf + hf)) - (right * (hwf + wf)); in createFrustum()386 if (!appendZIntersects(frustum.apex, frustum.topLeftFar, 0.0, points)) in frustumFootprint()387 appendZIntersects(frustum.topLeftFar, frustum.bottomLeftFar, 0.0, points); in frustumFootprint()