Searched refs:toVector3D (Results 1 – 6 of 6) sorted by relevance
55 static QVector3D toVector3D(const QDoubleVector3D& in) in toVector3D() function270 mBearing.rotate(1.0 * m_camera.bearing(), toVector3D(view)); in createFrustum()271 up = toDoubleVector3D(mBearing * toVector3D(up)); in createFrustum()276 mTilt.rotate(-1.0 * m_camera.tilt(), toVector3D(side2)); in createFrustum()277 eye = toDoubleVector3D((mTilt * toVector3D(view)) + toVector3D(center)); in createFrustum()
52 static QVector3D toVector3D(const QDoubleVector3D& in) in toVector3D() function495 cameraMatrix.lookAt(toVector3D(eye), toVector3D(center), toVector3D(d->m_cameraUp)); in updateTiles()
226 return geoToMapProjection(m_cameraData.center()).toVector3D(); in centerMercator()
85 QDoubleVector3D QDoubleVector2D::toVector3D() const in toVector3D() function in QDoubleVector2D
113 QDoubleVector3D toVector3D() const;
93 QDoubleVector3D v3d = v1.toVector3D(); in basicFunctions2dTest()