Searched refs:toDoubleVector3D (Results 1 – 1 of 1) sorted by relevance
60 static QDoubleVector3D toDoubleVector3D(const QVector3D& in) in toDoubleVector3D() function271 up = toDoubleVector3D(mBearing * toVector3D(up)); in createFrustum()277 eye = toDoubleVector3D((mTilt * toVector3D(view)) + toVector3D(center)); in createFrustum()