Searched refs:symbolLayer (Results 1 – 3 of 3) sorted by relevance
43 void Placement::placeLayer(RenderSymbolLayer& symbolLayer, const mat4& projMatrix, bool showCollisi… in placeLayer() argument47 for (RenderTile& renderTile : symbolLayer.renderTiles) { in placeLayer()54 auto bucket = renderTile.tile.getBucket<SymbolBucket>(*symbolLayer.baseImpl); in placeLayer()60 if (symbolBucket.bucketLeaderID != symbolLayer.getID()) { in placeLayer()228 void Placement::updateLayerOpacities(RenderSymbolLayer& symbolLayer) { in updateLayerOpacities() argument230 for (RenderTile& renderTile : symbolLayer.renderTiles) { in updateLayerOpacities()235 auto bucket = renderTile.tile.getBucket<SymbolBucket>(*symbolLayer.baseImpl); in updateLayerOpacities()241 if (symbolBucket.bucketLeaderID != symbolLayer.getID()) { in updateLayerOpacities()
167 bool CrossTileSymbolIndex::addLayer(RenderSymbolLayer& symbolLayer, float lng) { in addLayer() argument169 auto& layerIndex = layerIndexes[symbolLayer.getID()]; in addLayer()176 for (RenderTile& renderTile : symbolLayer.renderTiles) { in addLayer()181 auto bucket = renderTile.tile.getBucket<SymbolBucket>(*symbolLayer.baseImpl); in addLayer()187 if (symbolBucket.bucketLeaderID != symbolLayer.getID()) { in addLayer()
330 const bool symbolLayer = layer->is<RenderSymbolLayer>(); in render() local333 if (symbolLayer) { in render()367 if (!symbolLayer) { in render()