Searched refs:stencil_bit_depths (Results 1 – 3 of 3) sorted by relevance
66 c->stencil_bit_depths[offset++] = 0; in handleStencilModes()69 c->stencil_bit_depths[offset++] = 1; in handleStencilModes()72 c->stencil_bit_depths[offset++] = 2; in handleStencilModes()75 c->stencil_bit_depths[offset++] = 3; in handleStencilModes()78 c->stencil_bit_depths[offset++] = 4; in handleStencilModes()81 c->stencil_bit_depths[offset++] = 5; in handleStencilModes()84 c->stencil_bit_depths[offset++] = 6; in handleStencilModes()87 c->stencil_bit_depths[offset++] = 8; in handleStencilModes()90 c->stencil_bit_depths[offset++] = 10; in handleStencilModes()93 c->stencil_bit_depths[offset++] = 12; in handleStencilModes()[all …]
50 char stencil_bit_depths[GLCAPS_STENCIL_BIT_DEPTH_BUFFERS]; member
173 c->stencilBits = conf->stencil_bit_depths[stencil]; in __glXAquaCreateVisualConfigs()