Searched refs:sprites_visible (Results 1 – 4 of 4) sorted by relevance
140 int sprites_visible; member
304 if (ms->drmmode.sprites_visible > 0) in ms_present_check_flip()
596 !ms->drmmode.sprites_visible && in can_flip()
4569 ms->drmmode.sprites_visible += sprite_priv->sprite_visible - sprite_visible; in drmmode_sprite_do_set_cursor()