Searched refs:spriteLoaded (Results 1 – 5 of 5) sorted by relevance
114 spriteLoaded = false; in parse()257 if (!spriteLoaded) { in isLoaded()319 spriteLoaded = true; in onSpriteLoaded()
96 bool spriteLoaded = false; member in mbgl::style::Style::Impl
28 const bool spriteLoaded; member in mbgl::UpdateParameters
155 imageManager->setLoaded(updateParameters.spriteLoaded); in render()
778 style->impl->spriteLoaded, in onUpdate()