Searched refs:spanAngle (Results 1 – 2 of 2) sorted by relevance
1890 int startAngle, spanAngle, endAngle, backwards = 0; in miComputeArcs() local2012 spanAngle = parcs[i].angle2; in miComputeArcs()2013 if (spanAngle > FULLCIRCLE) in miComputeArcs()2014 spanAngle = FULLCIRCLE; in miComputeArcs()2015 else if (spanAngle < -FULLCIRCLE) in miComputeArcs()2016 spanAngle = -FULLCIRCLE; in miComputeArcs()2021 endAngle = startAngle + spanAngle; in miComputeArcs()2022 backwards = spanAngle < 0; in miComputeArcs()2074 spanAngle = prevDashAngle; in miComputeArcs()2075 if (spanAngle < 0) in miComputeArcs()[all …]
69 int spanAngle = 100 * 16; in paint() local82 painter->drawArc(sigRect, startAngle, spanAngle); in paint()