Searched refs:source_wh (Results 1 – 2 of 2) sorted by relevance
391 shader->source_wh = glGetUniformLocation(prog, "source_wh"); in glamor_create_composite_shader()1078 shader->source_pixmap, shader->source_wh, in glamor_composite_set_shader_blend()
78 GLint source_wh; member