Searched refs:shaders_trans (Results 1 – 1 of 1) sorted by relevance
762 u64 shaders_trans = kbase_pm_get_trans_cores(kbdev, KBASE_PM_CORE_SHADER); in kbase_pm_mcu_update_state() local768 shaders_trans &= ~shaders_ready; in kbase_pm_mcu_update_state()822 if (!shaders_trans && in kbase_pm_mcu_update_state()941 if (!shaders_trans && shaders_ready == backend->shaders_avail) { in kbase_pm_mcu_update_state()1038 if (!shaders_trans && !shaders_ready) { in kbase_pm_mcu_update_state()1697 u64 shaders_trans = kbase_pm_get_trans_cores(kbdev, KBASE_PM_CORE_SHADER); local1726 shaders_trans &= ~shaders_ready;1781 if (!shaders_trans && shaders_ready == backend->shaders_avail) {1982 if (!shaders_trans && !shaders_ready) {